Verse Intelligence
Ship

Argo MOLE BTALA

Manufacturer: Argo

Cargo hold

We have no cargo figure for this ship. That does NOT mean zero SCU – it means we have no record of it.

Evidenced capabilities (3)

Capability Evidence Count Factory part
Quantum travel factory hardpoint: Quantenantrieb 1 Huracan
armed factory hardpoint: Waffe 2 CF-227-Badger-Repetierer, CF-227-Badger-Repetierer
Mining factory hardpoint: Bergbaulaser 3 Helix-II-Bergbaulaser, Hofstede-GR2-Bergbaulaser, Hofstede-GR2-Bergbaulaser

A capability is listed only if the ship carries the matching hardpoint ex works. Nothing is inferred from the name.

Evidenced for ship mining (26)

Evidenced for ship mining in general. No source maps individual ores to individual ships.

Resource Quantanium 16 deposits
Resource Stileron 6 deposits
Resource Savrilium 3 deposits
Resource Ouratite 4 deposits
Resource Riccite 6 deposits
Resource Lindinium 2 deposits
Resource Beryl 6 deposits
Resource Taranite 8 deposits
Resource Borase 6 deposits
Resource Gold 7 deposits
Resource Bexalite 8 deposits
Resource Laranite 5 deposits

Matching guides

Guide Corkscrew A corkscrew around your own flight line: you still go where you want to go, but you are no longer a straight target.
Guide Decoupled fighting In decoupled mode your course stays where it is and the nose rotates freely. The most powerful and the most dangerous tool in a turning fight.
Guide Defensive spiral If you cannot win, at least do not get hit: a path nobody can lead cleanly.
Guide Energy and power management Two things are called energy in a fight: the speed you fly and the power you distribute between thrusters, shields and weapons.
Guide Tight turn: high-G and boost Every ship has one turn that is tightest and one that is fastest. They are not the same – and boost shifts both.
Guide Strafing in a fight Lateral thrust separates where you fly from where you aim. That is the biggest difference between flying in atmosphere and fighting in space.
Guide Group exercises A training plan for the org: six exercises, a fixed order, each with a result you can write down.
Guide J-hook First straight away, then back in a tight hook: the classic way from defence back into attack.
Sources: map file, place register, OMC Trade Office, Citizen Hub, diplomacy register. No access to Star Citizen: no memory reading, no input, no automation. Privacy sitemap.xml