VNCL Mauler
Cargo hold
We have no cargo figure for this ship. That does NOT mean zero SCU – it means we have no record of it.
Evidenced capabilities (2)
| Capability | Evidence | Count | Factory part |
|---|---|---|---|
| Quantum travel | factory hardpoint: Quantenantrieb | 1 | Mauler Quantum Drive |
| armed | factory hardpoint: Waffe | 37 | Vanduul Mauler 'ANNIHILATOR' Cannon, Vanduul Mauler 'STRIKER' Repeater, Vanduul Mauler 'STRIKER' Repeater, Vanduul Mauler 'STRIKER' Repeater, Vanduul Mauler 'STRIKER' Repeater, Vanduul Mauler 'IGNITER' Beam, Vanduul Mauler 'ERADICATOR' Cannon, Vanduul Mauler 'ERADICATOR' Cannon, Vanduul Mauler 'STRIKER' Repeater, Vanduul Mauler 'STRIKER' Repeater, Vanduul Mauler 'RAGE' Cannon, Vanduul Mauler 'RAGE' Cannon, Vanduul Mauler 'RAGE' Cannon, Vanduul Mauler 'RAGE' Cannon, Vanduul Mauler 'RAGE' Cannon, Vanduul Mauler 'RAGE' Cannon, Vanduul Mauler 'STRIKER' Repeater, Vanduul Mauler 'STRIKER' Repeater, Vanduul Mauler 'STRIKER' Repeater, Vanduul Mauler 'STRIKER' Repeater |
A capability is listed only if the ship carries the matching hardpoint ex works. Nothing is inferred from the name.
Matching guides
Guide
Corkscrew
A corkscrew around your own flight line: you still go where you want to go, but you are no longer a straight target.
Guide
Decoupled fighting
In decoupled mode your course stays where it is and the nose rotates freely. The most powerful and the most dangerous tool in a turning fight.
Guide
Energy and power management
Two things are called energy in a fight: the speed you fly and the power you distribute between thrusters, shields and weapons.
Guide
Tight turn: high-G and boost
Every ship has one turn that is tightest and one that is fastest. They are not the same – and boost shifts both.
Guide
Strafing in a fight
Lateral thrust separates where you fly from where you aim. That is the biggest difference between flying in atmosphere and fighting in space.
Guide
Group exercises
A training plan for the org: six exercises, a fixed order, each with a result you can write down.
Guide
J-hook
First straight away, then back in a tight hook: the classic way from defence back into attack.
Sources: map file, place register, OMC Trade Office, Citizen Hub, diplomacy register.
No access to Star Citizen: no memory reading, no input, no automation.
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