Verse Intelligence
Ship

Drake Caterpillar ShipShowdown

Manufacturer: Drake

Cargo hold

We have no cargo figure for this ship. That does NOT mean zero SCU – it means we have no record of it.

Evidenced capabilities (3)

Capability Evidence Count Factory part
Quantum travel factory hardpoint: Quantenantrieb 1 Pontes
armed factory hardpoint: Waffe 4 CF-447-Rhino-Repetierer, CF-447-Rhino-Repetierer, CF-447-Rhino-Repetierer, CF-447-Rhino-Repetierer
Tractor beam factory hardpoint: Traktorstrahl 1 SureGrip S2 Tractor Beam

A capability is listed only if the ship carries the matching hardpoint ex works. Nothing is inferred from the name.

Matching guides

Guide Corkscrew A corkscrew around your own flight line: you still go where you want to go, but you are no longer a straight target.
Guide Decoupled fighting In decoupled mode your course stays where it is and the nose rotates freely. The most powerful and the most dangerous tool in a turning fight.
Guide Defensive spiral If you cannot win, at least do not get hit: a path nobody can lead cleanly.
Guide Energy and power management Two things are called energy in a fight: the speed you fly and the power you distribute between thrusters, shields and weapons.
Guide Tight turn: high-G and boost Every ship has one turn that is tightest and one that is fastest. They are not the same – and boost shifts both.
Guide Strafing in a fight Lateral thrust separates where you fly from where you aim. That is the biggest difference between flying in atmosphere and fighting in space.
Guide Group exercises A training plan for the org: six exercises, a fixed order, each with a result you can write down.
Guide J-hook First straight away, then back in a tight hook: the classic way from defence back into attack.
Sources: map file, place register, OMC Trade Office, Citizen Hub, diplomacy register. No access to Star Citizen: no memory reading, no input, no automation. Privacy sitemap.xml